Skill Creation
Domain: Hermes Fundamentals
Motivation
A skill is a saved set of instructions that Hermes can load when a similar task comes up. Anyone can create one, including Hermes itself. Skills are the main way Hermes improves.
Concrete Example
You teach Hermes how to format a lab report. It saves a skill called lab-report. Next time you say write my lab report, it follows that saved format.
Analogy
Like writing a cheat sheet for an exam. Once you write it, you can use it again and again.