State Transition
Domain: Agent Architectures
π― Motivation
Moving from one state to another when a condition is met. The transition rules define the agentβs behavior.
π Concrete Example
State: TESTING. Condition: tests fail. Transition: -> DEBUGGING. State: DEBUGGING. Condition: bug fixed. Transition: -> TESTING. The cycle continues until tests pass.
π Analogy
Traffic lights - green (go) transitions to yellow (slow down) after a timer, yellow transitions to red (stop), red transitions to green. Each transition is triggered by a condition. Agent state transitions work similarly.